﻿#region Using Statements
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using TexturedQuad;
#endregion

namespace kinect_music_shooter.GameWorld
{
    class Effecte : GameObject2D
    {
        public bool active = false;
        protected int counter = 0;

        public Effecte(GraphicsDevice pGraphicsDevice)
            : base(pGraphicsDevice)
        {
            init(Vector3.Zero, Vector3.Forward, Vector3.Up, 1, 1);
            active = true;
        }

        public virtual void Update(){}
    }
}
